Learning Journal 5 - Game Design Research
What I liked most about this article is how honest it is about the creative process. The author starts off thinking that making “the next Wordle” should be easy, only to realize that designing a good game is way more complicated than coming up with a clever idea. I related a lot to that feeling of pressure when you’re supposed to create something simple, fun, and original… but every idea suddenly feels either too basic or too impossible to build.
The article also shows how much small details matter. Things like replayability, the balance between luck and skill, and even the emotional “aha” moment are what make a game actually stick with people. I never really thought about how psychological game design is, or how much testing, tweaking, and failing happens before something feels “right.”
What stuck with me the most is how the final idea didn’t come from some dramatic burst of genius. It came from a casual conversation which made me realize that creativity isn’t about forcing a great idea and how it can appear in the most unexpected moment.
Article: I was asked to invent the next Wordle. How hard could it be?